Edit
The editor is where your product takes shape: draw frames, drop components, and restyle anything down to the pixel. Every property lives on the thing itself, so what you design is exactly what ships.
In this section
The editor surface and its slots · screens and how they publish · properties and the shared style rows · layout and type · wiring visuals to data · and the full reference: every component, composition, chart, canvas and 3D piece, and media component, one page each.